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| #include<stdio.h> #include <stdlib.h> int x,y; int boxs; #define LONG 8 //图案大小 #define WIDTH 8 int map[WIDTH][LONG] = { //打印图形结构<!-- more --> {0,0,1,1,1,0,0,0}, {0,0,1,4,1,0,0,0}, {0,0,1,0,1,1,1,1}, {1,1,1,3,0,3,4,1}, {1,4,0,3,2,1,1,1}, {1,1,1,1,3,1,0,0}, {0,0,0,1,4,1,0,0}, {0,0,0,1,1,1,0,0}}; int boxNum(){ //盒子数量 int i,j; boxs = 0; for(i = 0; i < LONG; i++){ for(j = 0; j < WIDTH; j++){ if(map[i][j] == 3){ boxs++; } } } } void initData(){ //确定人的坐标 int i,j; for(i = 0; i < LONG; i++){ for(j = 0; j < WIDTH; j++){ if(map[i][j] == 2){ x = i; y = j; } } } } void drawMap(){ //打印图形 int i,j; for(i = 0; i < LONG; i++){ for(j = 0; j < WIDTH; j++){ switch(map[i][j]){ case 0: printf(" "); //空 break; case 1: printf("■ "); //墙 break; case 2: printf("♀ "); //人 break; case 3: printf("◆ "); //箱子 break; case 4: printf("● "); //目标位置 break; case 5: printf("★ "); //完成目标 break; } } printf("\n"); } } void moveUp(){ //上移 printf("up\n"); if(map[x - 1][y] == 0){ //前方为空 map[x - 1][y] = 2; map[x][y] = 0; } if(map[x - 1][y] == 3){ //前方为箱子 if(map[x - 2][y] == 0){ //箱子前方为空 map[x - 2][y] = 3; map[x - 1][y] = 2; map[x][y] = 0; } if(map[x - 2][y] == 4){ //箱子前方为目标位置 map[x - 2][y] = 5; map[x - 1][y] = 2; map[x][y] = 0; } } } void moveLeft(){ //左移 printf("left\n"); if(map[x][y - 1] == 0){ map[x][y - 1] = 2; map[x][y] = 0; } if(map[x][y - 1] == 3){ if(map[x][y - 2] == 0){ map[x][y - 2] = 3; map[x][y - 1] = 2; map[x][y] = 0; } if(map[x][y - 2] == 4){ map[x][y - 2] = 5; map[x][y - 1] = 2; map[x][y] = 0; } } } void moveDown(){ //下移 printf("down\n"); if(map[x + 1][y] == 0){ map[x + 1][y] = 2; map[x][y] = 0; } if(map[x + 1][y] == 3){ if(map[x + 2][y] == 0){ map[x + 2][y] = 3; map[x + 1][y] = 2; map[x][y] = 0; } if(map[x + 2][y] == 4){ map[x + 2][y] = 5; map[x + 1][y] = 2; map[x][y] = 0; } } } void moveRight(){ //右移 printf("ringht\n"); if(map[x][y + 1] == 0){ map[x][y + 1] = 2; map[x][y] = 0; } if(map[x][y + 1] == 3){ if(map[x][y + 2] == 0){ map[x][y + 2] = 3; map[x][y + 1] = 2; map[x][y] = 0; } if(map[x][y + 2] == 4){ map[x][y + 2] = 5; map[x][y + 1] = 2; map[x][y] = 0; } } } int main(int argc,char*argv[]){ char direction; while(1){ system("clear"); //清屏 initData(); //人的位置 boxNum(); //盒子的数量 drawMap(); //打印图 direction = getchar(); //输入方向w,a,s,d switch(direction){ case 'w': moveUp(); break; case 'a': moveLeft(); break; case 's': moveDown(); break; case 'd': moveRight(); break; } if(boxs == 0){ //没有盒子完成 printf("game over\n"); break; } } return 0; }
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